Millipede is an award-winning mobile, education and game development agency headquartered in Melbourne, Australia. We create elegant mobile experiences that make people learn, laugh and tap play one more time.
Our guiding principle is to create an environment where people can practice their craft, learn, grow and continue to love what they do. At Millipede, you’ll have the opportunity to learn and grow within a creative and technically advanced environment, with access to ongoing personal and professional development.
You’ll be working on ground breaking play-based learning games, chart-topping casual games, award-winning gamification campaigns, and impeccable consumer-facing mobile applications. And you’ll create these exceptional games and apps for high-profile clients across government, education, healthcare, financial services and retail.
We welcome applications from candidates with diverse backgrounds, skills, and experiences.
We currently have opportunities in our Melbourne office for the following roles:
The Design Director joins our Experience Design team as head of UX & Visual Design, sitting alongside the Learning Experience Director and Game Design Director.
As Design Director, you’re a high-performing leader who ensures the experiences created by Millipede are of the highest quality possible.
Your role involves: exercising an intellectual curiosity; demonstrating a strong sense of craft; championing user-centered design (UCD) processes and techniques; building and managing client relationships; fearlessly telling clients things they may know, but are afraid to hear; acting as an escalation point for the UX & Visual Design team; retaining, nurturing, and guiding your team and discipline; and, collaborating with interdisciplinary project teams to create innovative solutions.
The Design Director is familiar with all of the below areas of specialisation. You likely have basic training in most areas, moderate to advanced training in a several areas, and you’re specialised in the compulsory * areas:
- Visual and UX design for games *
- Illustration *
- Interaction design *
- Art direction *
- Interface design *
- Wireframing *
- Experience strategy *
- Game design
Senior Visual Designer
As Senior Visual Designer you are a recognized authority in design decision making.
Your role involves demonstrating a strong sense of craft; championing user-centered design (UCD) processes and techniques; nurturing, and guiding your team and discipline; and, collaborating with interdisciplinary project teams to create innovative solutions for our users.
You will ensure the experiences we create are of the highest quality. You’re a specialist in multiple areas of expertise across UX and Visual Design, with a focus toward design for games.
You have the knowledge, skill-set, and experience to autonomously lead a project from end-to-end. It’s also important you lead by example and demonstrate your craft.
Specialised expertise in the following areas:
- Visual and UX design for games
- Illustration and/or 3D art for games
- Interaction design
- Art direction
- Interface design
Qualities and characteristics:
- Exceptional design aesthetics and craft
- Able to work autonomously in a fast-paced creative environment, fostering a thriving team culture that enables us to attract and retain the best staff.
- Excellent communication skills.
- An innovative spirit, an avid interest in design and technology, and wide-ranging curiosity.